Intangible
Let me take you places.
pluvial
weathered
environment:
environment:
The are two possible types of matter: threads (L) and flecks (R)
Generative series by mulf
(selected outputs)
burnt
unexplored
environment:
environment:
Thus, some outputs are quite... peculiar.
ethereal
environment:
Visitor may be just a spectator (L), but also a lighter or zealot (R) (just 3 of the latter showed up!)
(Back)light is an important part here - its position varies and it's tweakable + animated in live mode
Despite being drawn in 2D, object is split into layers. That allowed adding features in-between (as well as some fog)
Object may have one of the features: ray (R) or bulb (L) (rare, just 6%)
We may distinguish a few types of base construction - like towerish (L), fungish, knotty or supertangled (R)
You may notice some accents - they look different depending on the matter
(dog - 0%, not implemented)
Besides base construction and params, surface of the object is further mutated. It can be more structured, noisy or chaotic (X/Y separately).
evergreen
environment:
environment:
nebulous
(layered GONK)
(spactator GONK)
("so hot here")
environment:
environment:
arid
dystopian
This was the very first palette created! I've used semi-random approach for it (operating on hues differences)
("I'm getting exhausted, are we done yet?")
Thanks for stopping by!
Head to FXHASH to see all 300 of outputs, interact or see them animated. Catch me on Twitter for more made up lifeforms in not-so-distant future.
mulf
Released July 2022 on FXHASH
("not bad, mulf, not bad")