© 2026 Pattern Engine, Inc.

TermsPrivacy

© 2026 Pattern Engine, Inc.

TermsPrivacy
Deca
@Sermad

Profile

@Sermad

@sermad

@sermad↗
0x46c9...dda8tz1aBK...dKBV0xf188...8acb
Galleries
27
Followers
1.8K
Joined
Apr 8, 2022
Latest update
Mar 20, 2026
Galleries
Wallet

Gallery

the_Universe_Machine

the Universe Machine #81
the Universe Machine #59
the Universe Machine #2
the Universe Machine #25

© 2026 Pattern Engine, Inc.

TermsPrivacy
the Universe Machine #106
the Universe Machine #108
the Universe Machine #111
the Universe Machine #114
the Universe Machine #76
the Universe Machine #14

"the Universe Machine is an algorithm I have been working on since 2014. The program can generate 1 of 55 unique generative patterns. Maps 56,000 textures to a grid based Bezier path segment function... to build a universe in 10 possible color sets."

PrayStation

Updated Feb 16, 2025

Gallery

FX_HASH_THE_50

This is my very VERY personal list of the 50 most interesting artists on FX HASH.

THE FX HASH 50

agoston nagy

tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.832012
tezos.KT1KEa8z6vWXDJrVqtMrAeDVzsvxat3kHaCE.264396

@grasser_alex

tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.863730
tezos.KT1KEa8z6vWXDJrVqtMrAeDVzsvxat3kHaCE.16789
tezos.KT1KEa8z6vWXDJrVqtMrAeDVzsvxat3kHaCE.59287

Updated Feb 16, 2025

Gallery

Landlines_Art_Iterations

____ - Iteration 2 #67
____ - Iteration 3 #188
Different Intersections - Iteration 4 #147

Updated Dec 30, 2025

Gallery

maps_by_john_provencher

A Map is a score for a new world...

Maps is a generative script stored on the blockchain. Each mint generates a unique svg using a seed hash.

The initial inspiration for Maps was the idea that graphic notation can create a variety of different outputs for music.

This led to using sprites, a form of graphic notation that gives a sense of how things move without being animated, as the layout to explore each world.

Each Map uses variable colors and patterns to generate different environments. By mixing 10 different elements, new biomes are named ( i.e. scorched forest, dune ocean, etc… )

These environmental elements are represented by color ( HSL ). different base and accent environments were picked to be mixed and matched freely.

Maybe an NFT can be an instruction for something non-digital, too… The different colors are also matched with pantone chips so that each SVG can be easily printed.

The method for generating the pattern is called dithering, which is both inherently as much a digital process ( i.e. bitmapping ) as it is a physical one ( i.e. halftone ). The script uses a modified Floyd–Steinberg dither algorithm to approximate the light between each pixel and create unique patterns.

Maps by john provencher

Maps #62
Maps #31
Maps #86
Maps #53
Maps #66

Updated Nov 20, 2025

Gallery

ToSolaris_by_Iskra_Velitchkova

In the context of the exhibition at Mexico with Bright Moments, when I began to think about my project, I was inspired by the creative prompt for the event and the concept of afterlife in particular. But I began to have doubts that I cannot adequately deal with the concept of afterlife in Mexican culture; that it would feel like an appropriation. Even disrespectfull somehow by an outsider of that culture.

Instead, I decided to do something that deals with this theme in a more indirect, less culturally specific way. While I was preparing a show in London, I picked up a few books that approach this topic from a science-fiction perspective. One of them was Solaris. Rereading Stanislaw Lem’s novel, I tried to keep the images of Tarkovsky’s movie out of my head so I could really see the story in a new light.

The book is essentially about the choices you make in life and the consequences they carry. It's about Kris Kelvin, a psichologist who travels to the planet Solaris, which he has been studying for years. The planet is almost entirely covered by a large ocean, which is revealed to be a single, planet-encompassing entity – a strange, non-human intelligence that confronts you with everything you think, believe and do. After years of no asnwers, a group of scientists decide to radiate it to explore the reasons of that behaviour, which ends up altering its form and character. In order to gather more information, Kris is sent there. There, he will confront himself with his deepest torments and monsters. He meets Hari, his dead wife. And with her presence, his own ocean of regrets and secret dreams emerge without mercy.

For me, there is something profoundly poetic in this confrontation. There are probably as many interpreations of this novel as readers, but for me it is essentially about the multiple lives we have within a single life. All the trajectories that we could have taken, branching off into a variety of possible lives. Are we our acts or our thoughts? I mean, we constantly deal with our past and regrets, with our secrets loves, with our secret hates, dreams and hypothetical lives. And it all happens in the present. So, irretrievably we are all these persons at the same time. We are all these lives together.

After going several times over the book, I broke it up into episodes and I began to sketch scenes with the code. The different sketches are not directly representational, however; they allude to scenes. It feels personally like the next step in my personal exploration of narratives in generative art. My goal is definitely not to represent the story with code; rather, I want to create an algorithm capable of expressing the central themes of the narrative in a condensed form. It's a sequential base of rules, a growing form based on a common element: a base (a platform), from which different elements grow and navigate through Solaris. I find certainly powerful the idea of exploring the whole context of an algorithm, preparing the viewer for an introduction, conflict, climax and denouement of the system.

ToSolaris: the narrative

Scene I: Solaris landscape

"Human beings set out to encounter other worlds, other civilizations, without having fully gotten to know their own hidden recesses, their blind alleys, well shafts, dark barricaded doors."

ToSolaris #89

Words taken from -> http://iskraovelitchkova.com/tosolaris/tosolaris-portada.html

Updated Feb 16, 2025

Gallery

Eyeshadow_Roses

Eyeshadow Roses

"Eyeshadow Roses" is part of the fxhash interactive minting experience at The Ever-Evolving World of Art, Art Basel Hong-Kong, 2022

Painterly roses randomly overprinted with heavy streaks of ink.

The roses grow by a sequence of three spirals, every new spiral smaller and superimposed on the former. After the roses are fully formed, a random mask of heavy ink is algorithmically screened over the flowers in a pattern of horizontal or vertical lines, occasionally fully flooding the painting. The accumulation of choices evokes graffiti or printmaking. The sequence of choices are interpreted by the computer according to the algorithm. The beauty of these choices are determined by the viewer.

tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.772325

Single Flower (16)

tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.747050
Eyeshadow Roses #93
tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.775658
tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.773633

Mask - No (239)

tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.740671
Eyeshadow Roses #7
tezos.KT1U6EHmNxJTkvaWJ4ThczG4FSDaHC21ssvi.741611
Eyeshadow Roses #40

https://www.fxhash.xyz/generative/slug/eyeshadow-roses

Updated Feb 16, 2025

Gallery

Alp_by_Leander_Herzog

Alp 1637458241
Alp 1637870353
Alp 1637706968
Alp 1637935754
Alp 1637950703
Alp 1637951711
Alp 1637507771
Alp 1638058737
Alp 1637831334
Alp 1638108339
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.139
API 1638229093
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.152
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.153
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.156
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.18
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.2
Alp 1637544517
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.30
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.31
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.33
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.34
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.39
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.4
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.42
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.46
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.58
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.65
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.66
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.69
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.72
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.77
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.79
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.84
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.88
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.89
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.91
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.93
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.98
tezos.KT1VcaqoartXq2Qf8F5oZt8DLWrz378dsAFd.99

Alp by Leander Herzog

minimal abstract swiss landscape. svg made with javascript.

Released Nov 21, 2021

Updated Feb 16, 2025

Gallery

Generative_Art_Collection_Simple

ASCII-SMOLSKULL #89
Plasticity #388
Plasticity #94
Plasticity #46
Silent Structures
Vibrant Valley
Lapsis

Updated Feb 16, 2025

Gallery

all_the_fonts

DEFAULT default

BARLOW barlow

BEBAS bebas

CORINTHA corintha

DM SERIF dm serif

MAJOR MONO major mono

NANUM PAM nanum pam

NEUCHA neucha

NEWSREADER newsreader

OLD STANDARD old standard

PARSIENNE

PLAYFAIR DISPLAY playfair display

Updated Feb 16, 2025

Gallery

ArtBlocks_and_fxhash_artists_simple

Departed #14
fxhash SpeedRun: any% < 960 minutes #8
Good Vibrations #1
Chaos Research #9
Loom #1
Art For Walls In Public Spaces #1

Updated Feb 16, 2025

Prev123Next